0.  structure definition roadmap.  First, the containment tree of things
that can be sent messages ("pure data").

m_pd.h	    t_pd    	    	    anything with a class
    	    	t_gobj	    	    "graphic object"
    	    	    t_text  	    text object
g_canvas.h  
    	    	    t_glist 	    list of graphic objects
g_canvas.c  	    	t_canvas    Pd "document"
g_graph.c  	    	t_graph     subdocument (no patching)

... and other structures:
g_canvas.h  t_selection -- linked list of gobjs
    	    t_editor -- editor state, allocated for visible glists
m_imp.h     t_methodentry -- method handler
    	    t_widgetbehavior -- class-dependent editing behavior for gobjs
    	    t_class -- method definitions, instance size, flags, etc.


1.  C coding style.  At this writing, the C code passes IRIX 5.3 -Wall, which
turns out not to be very stringent.  Several classes of errors aren't caught
which I think should be (e.g., variables used before set).  Some informalities
are intentional, for instance the loose use of function prototypes (see
below) and uncast conversions from longer to shorter numerical formats.

1.1.  Prefixes in structure elements.  The names of structure elements always
have a K&R-style prefix, as in ((t_atom)x)->a_type, where the "a_" prefix
indicates "atom."  This is intended to enhance readability (although the
convention arose from a limitation of early C compilers.)  Common prefixes are
"w_" (word), "a_" (atom), "s_" (symbol), "ob_" (object), "te_" (text object),
"g_" (graphical object), and "gl_" (glist, a list of graphical objects).  Also,
global symbols sometimes get prefixes, as in "s_float" (the symbol whose string
is "float).  Typedefs are prefixed by "t_".  Most _private_ structures, i.e.,
structures whose definitions appear in a ".c" file, are prefixed by "x_".

1.2.   Function arguments.  Many functions take as their first
argument a pointer named "x", which is a pointer to a structure suggested
by the function prefix; e.g., canvas_dirty(x, n) where "x" points to a canvas
(t_canvas *x).

1.3.  Function Prototypes.  Functions which are used in at least two different
files (besides where they originate) are prototyped in the appropriate include
file. Functions which are provided in one file and used in one other are
prototyped right where they are used.  This is just to keep the size of the
".h" files down for readability's sake.

1.4.  Whacko private terminology.  Some terms are lifted from other historically
relevant programs, notably "ugen" (which is just a tilde object; see d_ugen.c.)

2.  Max patch-level compatibility.  An "Import" function will later be provided
which aspires to strict compatibility with 0.26 patches (ISPW version).  Where
possible, features appearing on the Mac will also be provided; for instance,
the connect message on the Mac offers segmented patch cords; these will devolve
into straight lines in Pd.  Many, many UI objects in Opcode Max will not appear
in Pd, at least at first.

3.  Compatibility with Max 0.26 "externs", i.e., source-level compatibility. Pd
objects will follow the style of 0.26 objects as closely as possible, making
exceptions in cases where the 0.26 model is clearly deficient.  These are:

3.1.  Anything involving the MacIntosh "Handle" data type is changed to use
char * or void * instead.

3.2.  Pd passes true single-precision floating-point arguments to methods;
Max uses double.
Typedefs are provided:
    t_floatarg, t_intarg for arguments passed by the message system
    t_float, t_int for the "word" union (in atoms, for example.)

3.3.  Badly-named entities got name changes:

    w_long --> w_int (in the "union word" structure)

3.4.  Many library functions are renamed and have different arguments;
I hope to provide an include file to alias them when compiling Max externs.

4.  Function name prefixes.
Many function names have prefixes which indicate what package they belong
to.  The exceptions are:
    typedmess, vmess, getfn, gensym (m_class.c)
    getbytes, freebytes, resizebytes (m_memory.c)
    post, error, bug (s_print.c)
which are all frequently called and which don't fit into simple categories.
Important packages are:
(pd-gui:)   pdgui -- everything
(pd:)	    pd -- functions common to all "pd" objects
    	    obj -- fuctions common to all "patchable" objects ala Max
    	    sys -- "system" level functions
    	    binbuf -- functions manipulating binbufs
    	    class -- functions manipulating classes
    	    (other) -- functions common to the named Pd class

5. Source file prefixes. 
PD:
s   	system interface
m	message system
g	graphics stuff
d	DSP objects
x	control objects
z	other

PD-GUI:
t	TK front end


------------------ dolist --------------------

document:
    textfile
    More on editing
    pack doesn't let you initialize symbols -- viz. unpack, etc?
    symbols in lists -- selectors, etc.
    cut/paste etc

new objects: clip, threshold~, tabread4, tabread~
textfile (etc) how to query for size?
bang at end of line~, etc.
recording to part of a table
more powerful read features
    2, 3, or 4 byte integers and 4 byte floats
    multichannel
    auto-resize
    output nsamps
combine leftshift and rightshift into a single shift~ object 
rework FFT examples; get rid of "noise" soundfile
prepend help to help filenames and add help search path
scalar-to-vector conversion
lists as elements of templates
scalar as patchable object which draws on parent
delayed updates
icon & desktop integration
printout to main window
optionally replace main window with other GUI
new window states: mini; invisible toplevels
readsf~, writesf~
catching the mouse
    hit detection and motion
    mouse-motion-to-array method
saving lists and arrays to files
text editing lists and arrays
dialog for array properties (when table is clicked on)
unify arrays and garrays
minimized windows and invisible templates
dialog for audio settings
sublists should display on parent if desired?
click on scalar to create panel from template
new message box look

LATER.
vreadsf~
benchmarking
flash menu when accelerator hits?
aifc support for reading/writing samples
non-transposing sample playback
fix edit mode menu item
add button&slider?
"undo"
fancier text editing
tools (reassigns meaning of primary click)
think about batch mode (pd gets std input???)
get gui to notice early EOF
rewrite t_getbytes properly
obj_new should do a longjmp on out-of-memory
